May 24th, 2010
I spent much of the day working on spells, and more than 90 of them have been made to work.
Anti-Paladin
* Fear
Sorcerer
* Sleep
* Minor Paralysis
* Faerie Fire
* Celestial Sword
* Weaken
* Melfs Acid Arrow
* Prismatic Spray
* Immolate
* Shield
Air Elementalist
* Haste
* Wall of Force
* Airy Smith
* Conjure Windsabre
* Wall of Mist
Earth Elementalist
* Wall of Stone
* Wall of Iron
* Earthquake
* Earthen Smith
* Bombard
* Disintegrate
Fire Elementalist
* Identify
* Fiery Smith
* Wall of Fire
* Wall of Sparks
* Flashfire
* Conflaguration
Water Elementalist
* Wall of Ice
* Aquatic Smith
Cleric
* Heal
* Full Heal
* Cure Light
* Cure Serious
* Cure Critical
* Mass Heal
* Create Food
* Vigorize Light
* Vigorize Serious
* Vigorize Critical
* Preserve
* Blindness
* Remove Poison
* Summon
* Cure Blindness
* Cure Disease
* Curse
* Remove Curse
* Continual Light
* Darkness
* True Seeing
* Power Word Blind
Druid
* Barkskin
* Create Spring
* Nourishment
* Lesser Herbal Remedy
* Herbal Remedy
* Soothe Wound
* Moonwell
* Lightning Curtain
* Poison
* Creeping Doom
* Faerie Fog
* Purify
Ranger
* Blur
Shaman
* Lesser Mending
* Mending
* Spirit Ward
* Wellness
* Sustenance
* Etherportal
* Ravenflight
* Pythonsting
* Greater Pythonsting
* Greater Spirit Sight
* Purify Spirit
* Spirit Armor
* Greater Spirit Ward
* Earthen Grasp
Illusionist
* Illusion of Prowess
* Illusion of Incompetence
* Illusionary Wall
* Mirror Image
* Ultra Death Ray
* Nightmares
* Shadow Monsters
* Demi Shadow Monsters
* Shades
* Shadow Shield
Psionicist
* Wormhole
* Energy Drain
* Awe
Enchanter
* Negate Luster
* Illumination
Chances are some of them aren’t perfect, so as always, let me know if you find any glitches.
Posted in
Spells |
No Comments »
May 23rd, 2010
I spent a while pushing spell code around today. The following spells have been made to work:
Sorcerer
* Strength
* Dexterity
Cleric
* Bless
* Armor
* Vitality
Shaman
* Fire Ward
* Cold Ward
* Wolfspeed
* Hawkvision
* Pantherspeed
* Bearstrength
* Snailspeed
* Molevision
* Lionrage
* Elephantstrength
* Mousestrength
* Shrewtameness
Anti-Paladin
* Wither
Air Elementalist
* Deny Air
Earth Elementalist
* Miners Intuition
* Deny Earth
* Stoneskin
* Stonestrength
Fire Elementalist
* Deny Fire
Water Elementalist
* Deny Water
Let me know if you find anything strange about any of them.
Posted in
Spells |
No Comments »
May 22nd, 2010
I spent a good part of the past week traveling from the midwest to the west coast and back (5 flights total). During airport layovers I took a look at some of Tiu’s psi reports. Since I hadn’t touched psionicist spells/abilities yet it was no surprise that most of them were pretty borked.
I made changes to these spells:
Aura Sight
Biofeedback
Combat Mind
Displacement
Energy Containment
Enhanced Strength
Flight
Inertial Barrier
Intellect Fortress
Mental Barrier
These haven’t been tested thoroughly and may not all work as intended since they were done half-distractedly in various airports (LAX and MSP mostly). No fix for mana use or cast lag yet.
The intent for all psionicist buffs is that they are self-only, don’t stack amount or duration, and you have to wait until they wear off to refresh them. If any of them don’t work that way, let me know.
As always, let me know what’s still broken.
Posted in
Issues and Bugfixes, Spells |
No Comments »
May 15th, 2010
Fixed a problem with object updates that would sometimes cause crashes when an object disintegrates.
Posted in
Issues and Bugfixes |
1 Comment »
May 14th, 2010
* Fixed crash with monk class mobs and barehanded damage skill checks.
* Fixed crash with mob tracking. Track mobs probably don’t work yet, but at least we won’t have crashes because of it.
* Fix for spell learning when players advance levels. This may or may not have caused crashes (was a little unclear from the logs). This means that psionicists and clerics and such should auto-learn spells as they level.
Posted in
Issues and Bugfixes |
No Comments »
May 13th, 2010
I can’t believe I never heard of this before now, but apparently there’s a Dark Age of Camelot server emulation project:
http://www.dolserver.net/
Unsurprisingly, the most popular server is based on classic pre-Trials-of-Atlantis DAoC.
Not that Bast3 needs more things to distract me from it, but I’ve been tinkering with it a bit, and may eventually put up a custom server. Not soon.
Posted in
Uncategorized |
No Comments »
May 11th, 2010
Made a couple fixes for things mentioned by Tiu:
* Enslaver races added to creation screens.
* Printing move point values twice when they’re low has been fixed.
* Will and sing command processing has been fixed.
There’s still a shortage of connected zones with teacher mobs and a bunch of other things still unfixed…
Posted in
Issues and Bugfixes |
No Comments »
May 5th, 2010
As you may or may not know, I currently live in Columbus, Ohio. It’s a nice enough place to live during the spring, summer, and fall months — the cost of living is pretty low, there’s plenty of economic activity, and lots of things to do for entertainment. Other than the fact that locals treat a silly college football team like it’s the most important thing in the world, there’s not that much to complain about.
With one major exception, of course. The Ohio winters. Ohio has a climate very similar to that of Germany — warm summers that are often too humid, and brutal, snowy winters. I guess that’s why one of the most prominent areas of this city is the German Village.
I’m a mild cryophobe, so when the weather drops below freezing I have a really bad time. In February, we had a new snowfall record of more than 30 inches:
http://www.columbusbestblog.com/news-weather-sports/february-2010-freaky-weather/
I don’t know about you, but more than an inch a day is more than I can deal with.
The wife and I have been planning to cast ‘etherportal’ <elsewhere> for a while, with all possible destinations being very far west and/or south of here (Portland, Seattle, Austin, San Jose and the SF Bay Area). Sunnyvale, California is the winner, and we’ll end up there as soon as things can be worked out (finding work, a place to live, etc.), but definitely before winter.
This relocation will obviously put a dent in the amount of time available for Basternae, but a coder who isn’t afraid to get out of bed for five months out of the year will get more done.
Posted in
Uncategorized |
2 Comments »
May 4th, 2010
I used the Microsoft XSD.exe tool to generate an XML schema file from the zone classes. That probably means nothing to most readers of this blog, but here’s the .XSD for the Basternae 3 zone format:
Basternae 3 Zone Format XSD
No reason really, just in case someone might be an XML tinkerer and wants to try running it through some of their tools, or if some masochist wants to browse it. I’m pretty sure there are some tools out there that will generate a data editor based on an XSD file format, but I’ve never had my hands on one. I have heard that Java and Eclipse have some pretty good XML tools.
Posted in
Areas/Zones, XML |
No Comments »
May 3rd, 2010
Nothing much to report today, but if you’re doing some testing feel to play as many characters as you like, including on different sides of the racewar. No better way to test grouping and fragging and all that related stuff than to stage a 6v6 PvP battle all made up of characters controlled by you.
Bots are cool too, of course. Anything that exercises more of the code more often is all good in my book.
Posted in
Gameplay |
2 Comments »